So, Black Sigil is in stores, and slowly reaching new territories (such as the foreign, frontier country of Canada), so it might be time to discuss what we’ve done recently and what’s next for Studio Archcraft.
1-Supporting Black Sigil’s sales
The bulk of the sales and marketing work is handled by Graffiti Entertainment. However, we’ve tried to help anyway we can (for instance, with this blog.) On this matter, if you haven’t purchased your copy of Black Sigil yet, I advise you to do so. And if you’ve pirated it or something, now would be a good time to have pangs of conscience and buy a copy.
One of the thing I spent much time on in the last couple of months is behind-the-scene administrative stuff. Running a business requires quite a bit of that, and getting that done was becoming fairly important. We still have some of that to do, but that bit of workload is shrinking daily.
3-Designing new projects
Obviously, as a game development studio, we have to design games. This particular task has progressed a lot - we have one game pretty much ready to move into full-scale development, and we’ve also laid the groundwork for additional projects as well.
4-Preparing for growth
In addition to doing maintenance work, we’ve laid down the groundwork for some real growth - getting real office space, building a larger core team, etc. The goal is to reduce our development time from one game every seven years to something like a game or two a year. We’re also planning a website redesign (for real, this time - the current design can’t handle two projects.)
So, the next step is getting our next project in development. We’re actually well on our way in this regard - enough that the next blog post will be about our new project.